![]() ![]() Of course, Blackice needlessly complicates this as a consequence of their technology tree and a lack of forethought. Where building your economy was more or less ignored in HoI3 (your factories did EVERYTHING, so you just built factories and conquered resources), here it's crucial to maintain resource gain FOR factory productivity. The side effect of this whole change is that Black Ice is almost a direct port of HoI3 Blackice, meaning a LOT of the mechanics aren't actually well suited for HoI4. In HoI4 you have a bit easier of a time building infrastructure/factories, but a MUCH more involved time in the actual production of equipment for your army, navy, and airforce. They automated the combat to a much bigger degree (for the worse, overall, in my opinion), while expanding events (through focuses, though they are still hit or miss in many places), and economic decisions (tech is mostly still the same as 3). ![]() ![]() In HoI4, they kind of did the exact opposite of HoI3. It enhanced the game wonderfully and is my preferred method of playing HoI3. except for the battles there, which were tremendously involved.īlackice in HoI3 basically expanded technology, events, and unit design (mostly through technology, rather than direct production). If you ever played HoI3 you'll know that much of that game was actually more automated. Blackice in HoI4 is mostly a little overwhelming. ![]()
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