Well, when I went to test the spells, I ran into some issues. The second was called Meditation, and would paralyze and blind the player for 30 seconds while restoring some magicka. So I made two spells: The first was called Blood Pact, and would essentially convert health into magicka using a Damage Health effect in conjunction with Restore Magicka. (I should note that with the price increase, you couldn't even break even with a custom spell.) I wanted these spells to be actually useful, though, rather than simply to fulfill a requirement. In order to enchant an effect, though, you first need to have a spell with the effect. I just felt like it should be there for the sake of completeness. Now, I already had magicka regeneration from using GCD, and I raised the price of Restore Magicka such that you could only fit 1 point constant effect on an exquisite ring or amulet, so it's not like I really needed it or that it was game breaking. So a while back (before I discovered OpenMW), I decided that I wanted to mod in Restore Magicka as an enchantable effect. Let me tell you a little story to give a bit of context to this topic.
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